Samir Limbu

Product Designer based in London 🇬🇧

About me


I am from Nepal but spent most of my formative years in Darjeeling India, where I completed my high school education. In 2007, I relocated to the UK and completed my Bachelor's degree in Computer Graphic Technology from Kingston University.

With 5+ years of experience in the design industry, I have honed my skills in UX and UI design, with a focus on investigating and mapping out user needs and pains to create simple and seamless solutions. I have worked in highly collaborative environments with cross-disciplinary teams of engineers and QA's, taking ownership of projects from start to end.

I am passionate about creating products that make people's lives easier and more enjoyable. I am also a strong believer in the power of collaboration and teamwork to achieve great things.

If you are looking for a product designer who crafts intuitive and user-friendly solutions?

Let's connet, my design case studies are aviliable on request

Work experience


Preqin - Product Designer (Jul 2020 – present)


I am currently working as a Senior Product Designer at Preqin, where I am helping to build a SaaS platform to help General Partners with their fundraising workflow. In addition to my design projects, I also work closely with the product and design leadership team to develop the vision for our product and provide mentorship to junior and mid-level designers on the team.

Reed.co.uk - Product Designer (Jan – Apr 2020)


As part of a team dedicated to enhancing the user experience for Reed.co.uk's "direct recruiter" tier customers, I contributed to the improvement of the "post-a-job" journey. Collaborating with the Project Manager, Back-end/Front-end Engineers, and Scrum Master, I delved into existing user research data and analyzed the current user experience.

Through this meticulous examination, I identified three key factors that would significantly enhance the user experience and ensure clear communication of the product being offered. Based on these findings, I designed a guided "post-a-job" experience that assists new users in crafting high-quality job adverts. This redesigned experience also effectively conveys the benefits of posting a job advert with Reed, thereby increasing the likelihood of direct recruiter conversion.

Foundry - Product Designer (Jul 2018 – Dec 2019)


At Foundry, I was responsible for the development of multiple new features and the design library for Nuke Studio and Hiero 12.1. These projects were released in January 2020.

Due to the nature of the software industry, most of my projects required in-depth research into third-party APIs and competitive analysis. Once I had a thorough understanding of the market, I would work closely with the Product Manager and Senior Engineer to design a prototype that met the feature requirements without introducing any technical limitations during the development stage. I would then work with the Engineering and QA teams to ensure that the project was bug-free and ready for release. I take pride in my ability to deliver high-quality software that meets the needs of users.

Homeshift - Product Designer Intern (Mar – Jun 2018)


At Homeshift, I was tasked with streamlining the signup process for inheriting customers. To achieve this, I embarked on a journey of discovery, meticulously mapping the existing user journey and conducting in-depth interviews with customers. Armed with valuable insights from these research initiatives, I crafted a communication solution that was both simple and effective, ensuring a seamless and hassle-free signup experience for our valued customers.

My process

  1. Discovery: I work closely with internal stakeholders and the product team to understand business goals and user needs. I also conduct user research to gather quantitative and qualitative data about user pain points, goals, and behaviors. I then analyze this data to identify opportunities for improvement and innovation.

  2. Define: Once I have a good understanding of the business goals and user needs, I define the problem we are trying to solve and the user we are designing for. I develop a user persona and user journey to better understand the user's needs and experience. I then define the product's vision, goals, and features.

  3. Ideation: Next, I ideate / run worshops to brainstorm a variety of solutions to the problem we are trying to solve. I consider different user needs, business goals, and technical constraints. I also sketch and prototype ideas to visualize and test different concepts.

  4. Develop: Once I have a promising concept, I create high-fidelity wireframes and prototypes to test and refine the design. I conduct user testing to get feedback on the design and identify areas for improvement. I then make design iterations based on user feedback.

Get in touch


I'm always interested in hearing about new projects and opportunities. If you like what you see, please don't hesitate to reach out.



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